Posted by in Adobe Illustrator Tutorials
on Jan 29th, 2012 | 0 comments
Controlling who is able to view a post is a simple task once the system is established. Limiting access to certain users has several applications, such as enabling a design studio to distribute artwork to its various clients, or enabling a small school to arrange for homework to be posted online using a cheap and easy solution.
The easiest method to get this system working is to make the recipients of the information “subscribers” (since they need not be able to post) and the distributors of information “authors” (since they should only be able to edit...
Posted by in Adobe Illustrator Tutorials
on Jan 27th, 2012 | 0 comments
UX practitioners, both consultants and in house, sometimes conduct research. Be it usability testing or user research with a generative goal, research requires planning. To make sure product managers, developers, marketers and executives (let’s call them stakeholders) act on UX research results, planning must be crystal clear, collaborative, fast and digestible. Long plans or no plans don’t work for people. You must be able to boil a UX research plan down to one page. If you can’t or won’t, then you won’t get buy-in for the research and its results.
This...
Posted by in Adobe Illustrator Tutorials
on Jan 25th, 2012 | 0 comments
Web design is a craft that is constantly evolving and yet also sometimes sabotaged. The moment a design is released, a new version is born. In the beginning, like a baby, it seems vulnerable and weak, but in time it grows up and becomes self-sufficient. Redesigning a website for its own sake doesn’t prove anything; quite the contrary, it reveals a lack of effectiveness on the part of the designer.
Product design is a craft in which new versions come to life with increasing difficulty. We can learn a thing or two from it when designing for the Web. First, let’s...
Posted by in Adobe Illustrator Tutorials
on Jan 22nd, 2012 | 0 comments
At Smashing Magazine, we are big proponents of diversity and sharing. We encourage designers and developers worldwide to step up and use Smashing Magazine as a platform to share their opinions, ideas or techniques. Our editorial process is quite evolved, yet we are very open to users’ suggestions. In fact, if an author has something to say, we try to help them collect their thoughts, strengthen their points and sharpen their language.
As it is, Smashing Magazine is in English; we communicate in English in our articles, through our comments, in social channels...